To have a start for new forums here's a compilation of my ideas for different themes. Vampires: Coolest looking yet worst theme. Overcosted champs, inconsistent abilities (some have bleed synergy, some have ls, race difference in split), no cheap units. Remove vamp race from creepers. Remove ls/bleed from champs that don't need it. Split vamps into clans like barbs. When a new vamp is deployed, any vamp may activate corresponding boon like barbs. Unlike barbs, benefit is gradual (like yetis) and permanent (unlike yetis). Flavor-wise it represents ancient vampires - ones who stay alive for long get crazy powerful, while neonates don't get anything. Clan examples: Monster (tracker, fiend, demonvein): offensive abilities/stats, stealth/assassinate, fear, beast synergy (summon/control/boost) Social (original, enchantress, banshee): defensive abilities/stats, charm/possess, tactical abilities (relocate, battlemaster, etc) Magic (binders, seeker): bleed-related, spell-related, healing and other magical stuff Witches: They simply don't have any win condition. Everything is cursed - so what? For me witch coven associates with communion master-slave casting. It can be done with epic-cd Maxxy-style abilities or spell-related stuff. Creepers: I have no idea what were dev plans for racial rework, but it's terrible. Currently racial is definitely useful on 3 maps, completely useless on half maps, and barely useful on other half. Make zone auto-stretch to any captured font. So for example if you have actual zone of +3, and you have a font 5 spaces away, zone auto-stretches to that font. If you deploy a creeper in that font you get "virtual" increase to +4, but zone can expand further only once you get it to +6. If you deploy a non-creeper in that font you get "virtual" decrease to +3, but zone remains while you control the font. Make noncreep mutants at least not decrease zone on deploy. Give mutants some magic damage and shatter. At least one FW slot is desperately needed in UD or SL splits, make one creep UD/FW rune and another - SL/FW one. Paladins/CtE: The problem is ff paladins are much better than split. Suggestions: Make both paladin heirs have their abilities activated by both magnuses in split. Few minor buffs for FW side. Humans/Foul Rite: This theme simply doesn't have enough slots - you have to use ~7 slots for meatgen and support while having almost no death benefit. Humans which can spawn real undead may be easy solution. Also it would be cool to have alternate non-undead human versions of magnus, korsien and defiler. Elf/Witch: Would be cool to have alternate versions of witches with race: elf. Skeletons: I'm definitely not a fan of removing speed from boost, old skellies were not compensated right. This is best seen in ST and KF splits, where you don't want any new skellies. Zombies: Need cauldron-alike thing for disease. Stitched: Make arise and disintegrate split runes, cause for ST and SL splits you can't have both. Clops: Add cyclops race to CC, give him normal ranged attack or bomb, add any defensive or healing ability. Nerfs: Domi - make cliffing result in vertical push instead of instagib. Make death pact and BfN unusable while possessed or simply give iron will to champs with those. Or just ban it from ranked. Coragh - just make him and other 150ks unique. Ethereal soldier, whisperghast, lerper, lamia - cost nerf. Stealthy spirits - insubstantiate to aoe from global, decrease aoe for murk, make actual murk champ unaffected by it. Release accessible version of disturbed spirit.