Been playing alot of games that subverts customization by giving the player 2 options on a reversable card. for example in Roll players when you randomly draw your class you can choose to either play A version of the class or the B version for example cleric or paladin is the white card class, while druid or ranger is the green. so was curious if pox had gone that way if player would of prefered it to the current upgrade system we have now, as honestly very rarely are the options all that appealing usually the options are obvious or even forced in the case of some champs. here's an example of what i'm talking about I suppose for example... Tracker Gnark Side A) same as he is currently Side B) Risen Gnark faction st/fw split hero for st/fw with some undead characteristics. or Juya Side A - veteran Side same as we have now Side B - Non-hero 1x version with lower stats and abilities. or soul painter side A - focused on the mimicry nora gen build Side B - psychic focused build focused on CC. or Maxxarek side A)lazy in throne version side B) walks around version. Pros - - easier for the devs to balance to a degree as they effectively only need to consider 2 rune builds, as opposed to 9 possible upgrade combinations. - IMO a lot more mileage out of each rune - more flavor potential Negative - - each rune needs to be designed twice. - art would largely be reused but something would need to identify to the user quickly which is being used. so in short longer dev times, slightly more art investment, for more useability and fluff. All said hind sight 20/20 I probably would of faught this option in the past maybe I actually did I don't know, I really loved the first version of the game with it's indepth upgrade options that admittedly had much of the same issues as the one we have today.