Testing out the waters here as I know this is an iconic and powerful FW spell so I thought I'd get some targeted feedback. Global AP gain is one of the most powerful effects in the game and I'd like this spell to be addressed in a way that is both flavorful, powerful, but fair. I also don't want to get into the same predicament that SL is currently in where it's power turn spells slowly gain nora and lose impact. The following ideas I have seen so far mentioned by forum goers: 1) Make the spell a 1 only. This prevents just multi mobi turns but this may still result in a cost increase down the line 2) No other spells may be cast this turn by you. Ala the SL crowd 3) 60 nora 4 ap. 4) 3 ap 45 nora if this is too cheap then 10 disease damage to affected units. 4) Gain 2 ap and a combination of either 2 ap at end of turn, accrue, or ready/pace. You run the risk of making this basically a march of the skeez clone for 40 nora but it is possible to go this way. 5) All friendly and Enemy champions gain 2 ap. Cost to 35. The extra savings can be mitigated by punishing the normally right way to play by saving 4 ap on your champs but it also offers synergy with bg building by adding punish and rebuke champs or possession effects. 6) Reset the attack chain on all champions. 35 nora? 7) all Friendly champions regain 1 ap and gain Tempo for 3 turns. 25 nora 8) All champions gain 4 ap and are pacified until end of turn 40/45 nora (ala that ST spell that gives fliers 4 ap for 35 nora and passive) 9) AOE3 champions gain 4 ap (undead only? I would hate to leave others out). 50-undead only/55-general nora based on alacrity levels 10) All Friendly champions gain 4 ap. If they are not undead for 4 turns they are lumbering and distracted. (55 nora) 11) 55 nora. All friendly champions gain 4 ap and lose 10 life. 12) ...additional suggestions? I was initially leaning more towards#5 as it is flavorful and allows more interesting bg building. BallBaller and a few others have noted that this interaction with Rebuke would be too problematic even at 35 nora 2ap. I am now leaning more towards either 45 nora 3ap (with maybe a slight drawback like 10 disease damage) or 55 nora 4ap and 10 loss of life.