Greetings. I am purple. Like the old days. Incoming wall of elaborately spaced text. You've been warned. I've come here today to discuss the theme that currently has the least of attention in MY honest opinion (and I cannot tell a lie). Liches. People run spirits (and I don't blame them), zombies (absurd to me even though I like them), skellies (still one of my favorites), creepers also need attention ( a lot) while witches are currently being fiddled with. I have heard some FW comrades of mine say that they feel FW doesn't have as good of range as most other factions with their options, and that's even with the almighty dusk creeper, whom I also love. But liches... hold a special little place in my heart, and they appear to have at least three things going for them, the same three things as pre-revamp: - Heals than are capable of rocking ones ass (global regen, divine favor, not expected from FW) - High damage capability that is capable of rocking ones ass - Amazing range that is capable of rocking ones ass But through personal exploration and interview I found that liches aren't only not regularly played comparatively speaking, they aren't competitive enough to be played. This isn't the whole truth but there's a point there. Sometimes I feel that liches have too much range and not enough melee. The best I can think of at the moment is anthropomancer and draco lich. Lichling doesn't count and I find him to be inefficient. ...The POINT of me typing all of this is to spark a flame in order to combust discussion of: -What could be improved with liches in particular? Or how can they be played at maximum efficiency -What is already efficient? -What are some potential rune ideas, either entirely new runes, or changes to pre-existing ones, spells included. One good example is Glimpse into Utterdark. I ran that spell for ages and once I realized I never once had to use it, I put it away. But I really enjoy its concept. But I didn't even use it in spirits let alone liches.