Hey all, Dicemoney here. Ive made several alts with 80%+ wrs, some not even using a shrine. I consider myself one of the best FW players, and a main in a regard that I can play any theme above average / well, and many im a subject matter expert. Ive also been bootstrapped by the best players in the game, where I've discussed privately at great lengths game theory. There's some major issues imo with balance; Kf: way too many uber units and cheap stuff Ud: way too strong with too much free +4 damage at range 5, besets, etc. Then there's maxx, who punishes death too effectively for cost. Also, sac , ud voth. St: crystal Phoenix and ice fang need nerf, at the very least. They have a bunch of stat stacking that's a bit much for the bonus imo as well. Sp: has some abusive stuff, and are under represented for their power level. In particular, voil and electric. ^^^ this stuff by far the best Sl: I'd say that the territorial skill is bugged and should be removed, but other than that, they are well balanced mostly. Fw; well balanced, nothing very good, but that's fine. Maxx and jellibrium hold them back, they lack a bonus, which hurts , and db is too gimmicky to be consistent, as maxx gives free wins. They also lack good flying outside of skelly, which is another reason they aren't top tier. Fs: jelli is cancer, and should be reworked. 0 skill and can win without opponent being able to play. Command heal is bugged and should be removed. Jelli nexus is op. But other than that, not too much of a problem, aside from equips and relics being grossly undercosted, and bonus overpowered on small maps. Is: it's fine mostly, but they shouldn't have so much free mobility imo. Also grintmaw could become an issue imo. I'm going to be sailing around the world, so I won't be around for awhile, but I hope dom you can read this and take into consideration these notes, as even with proposed changes I suggest making more actions according to this list.