Importer's Note - This is not my work, I, KTCAOP, am only importing the work done by another user - Xarios - who is the original author. "Let the fallen rise; the end has come for all!"- Serkan, Lich King Rune Guide: Pages 1-2New releases/buffs: End of page 2Theme guides: Page 3 If you appreciate the guide, feel free to drop a like on it somewhere! The Necronomicon - A guide to the Forsaken Wastes So, why play FW? To begin with the very obvious, because the faction is awesome - undead creatures of every variety, twisted monstrosities and mutants, and the living servants of the Lich King, Serkan. Along with this we have potent spells that go through many counters other factions struggle with, one of the defining features of our faction, many death-based mechanics, and the best attrition-based lategame play in the whole game, thanks to some deadly relics and our faction bonus. Forsaken Wastes bonus: Necromancy Our faction bonus reduces the cooldown of all champions by 60% (30% in splits). It is important to know how rapidly a champion of a certain Nora cost will cool down, and to assist with this here is a chart made by LordSerkan in the distant past which details this: Nora: turns1-24: 125-39: 240-49: 350-64: 465-74: 575-89: 690-99: 7100-114: 8115-124: 9125-134: 10 Forsaken Wastes themes Themes will be listed here based on several factors - race/class defined ones and playstyle/mechanic defined ones. Racial themes: Skeletons Skeletons are arguably one of FW's more potent themes at present. They have several common aspects - hyperefficient cheap champs boosted up to monstrous stat levels by various means, and swarming the field with lots of weak summons for the most part, along with some Nora control, sacrificial elements, and an Ichor module. Skeles are also our theme BG, which is a reasonable place to begin with our faction if you so wish, and they are fairly straightforward to play initially though they still have quite a lot of depth. Zombies Zombies are quite possibly our most feared racial theme. They combine slow, cheap, disease-ridden zombies with massive AP generation potential that can generate fearsome powerturns. But most importantly, their racial allows them to Swarm their foes, turning any fallen enemies into additions to your ranks - which can rapidly spiral out of the foe's control. They can be a little tricky to play well, but are very fun and very effective, even if countered fairly hard by IS Constructs and other FW players. Liches Liches are not our most viable theme by any means, lacking in melee and non-champ support, and being Magic damage heavy. However they are a reasonable BG, relying on the Surge mechanic to buff their champions damage sky-high. Other common mechanics include death-benefit, some spirit synergy, and Curse support. They may not be the best BG out there but they offer an interesting alternative. Spirits Spirits are one of our more unsual themes, focusing on stealth and the Incorporeal condition, with elements of death-benefit, Soultap, and Surge: Spirit in addition. The BG used to absolutely centre around the Insubstantiate ability, relying on it to stealth often your entire force, but spirits have also gained some very viable champions, and as such are no longer as reliant upon it completely. Creepers Creepers are arguably in the worst state of any of our racial themes at present, with no non-champ support and champions that do not synergise well together in all but a few cases. However, what overcomes this is the potency of the Creeper racial, which enlarges your shrine deployment zone as you play more Creepers and make more kills - allowing you to eventually begin dropping new champions right into the battle. They are very map reliant as such, but can be a fun BG to play. Witches Witches are our only Class-based theme, and are one of two non-undead ones. As such, they are somewhat different to "typical" FW. They centre around Curse and DMZ heavily, but also have a strong synergy with Forsaken Conduit and AP denial elements, both of which can spark offshoot BGs. Unfortunately they are somewhat powercreeped and buoyed up by a single spell, but they remain a very interesting BG, if not the most viable. Vampyres Vampyres are enabled as a theme by two things - Greater Vampirism and Blood Crest, and are a unique theme in that they disregard our bonus entirely, instead leeching life from the foe to keep themselves alive. As such, Champions are expensive but have great staying power. Unfortunately, this brings a number of weaknessess, including relatively costly champions and antihealing, which keep the theme out of the meta - but it is very fun, and can be adapted into a potentially much more versatile Siphon BG. Playstyle/mechanic themes: Attrition Attrition is the playstyle most benefitted by our bonus, and its principle is simple. Wear the opponent down with passive damage and durable champions preventing your loss, and the foe will run out of options. Winning with it takes forever, so wear your flamesuit if you plan on taking it for a spin, but it is a very effective playstyle should you enjoy running with it. The only defining features of an attrition BG tend to be their suite of relics to wear down the foe, but durable high-HP champions and ones with passive damage tend to also feature heavily. Death Benefit DB is perhaps the most FW theme out there. Things dying, and other things benefitting from it is one of the core aspects to many of our themes and fitting for our faction of necromancers. There are a number of ways in which this can be done - Vengeful champions, Czars of the Void, Death Harvesters, and similar being lynchpins to the theme. As expected there are many variants of this style of BG due to its broadness, but perhaps the best is a style utilising Vendettas. Disease Finally, we come to the least developed themes in all of FW. Disease is one of the core tenets of our faction, and is especially common in Zombies, but a pure Disease BG is not really all that viable. The only benefit it gives you is to trigger Black Death, which is on very few champions, and the damage type is rendered useless against undead and constructs. As such, a Disease BG is a pretty poor idea - we don't even have anough Amp champs to buff it by 50%. Fear Fear is in a similar boat to Disease, though it has a good deal more development, with Unspeakable, Psychological Warfare, Frightful Blows, etc. On its own Fear is a more potent condition, preventing retaliation and debuffing damage - but as with Disease it suffers from a number of factions having total immunity. Prestige and Undead are the banes of this type of BG, and are now so common that it is really pretty much unviable as more than a module. Soultap Soultap is perhaps the newest small theme to FW, with the addition of several Backlash champs and Soul Feast. It is a spirit-themed BG for the most part, dealing more and more LoL damage each turn as you deploy more backlash champions. It is surprisingly effective, certainly far more so than Fear or Disease BGs, but still lacks a great deal of theme development. The other issue is that after playing one it soon becomes clear you may well be better off splitting with UD or ST.. Dread Dread is a peculiar "theme", in that it really isn't a theme, just a debuff-themed BG, of which Dread has become the title due to its colossal AOE. Essentially the idea is to reduce the foes' damage down to a point where they can barely hurt you with default attacks, aided by you running fairly defensive champions/ones who can selfheal to some extent. Debuffs like Fear, Curse and things like Cursed Blade are common fare in Dread BGs. They are incredibly expensive to create but actually fairly effective if built correctly, so if you have a lot of FW stuff feel free to give it a shot. RMH Relocate-Mobilize-Harvest. I hesitated to include this, as it isn't a theme as much as a BG built around supporting Corruptors to Harvest enemies for massive Noragen. This is done by relocating via Relocate:Foe typically, then casting Mobilization to generate the AP on Corruptor for the harvest. The BG is surprisingly effective, though very much out of fashion as our relocators have not aged all that well.