This thread is for ways of making a normally good ability or condition work in a bad way, or vice versa. 1. An enemy champion had Sentinel. I enchanted a friendly champion with Righteous Deflection and attacked in the enemy champion's range. Next turn, I used that champion to do the same thing again, but I also equipped a different friendly champion with Granite Bracers and attacked in the enemy champion's range. 2. An enemy used Slum Market to give their champion Opportunistic Assault. I had a Weaponsmith with Provision: Defense 2 spaces away. I equipped the Weaponsmith with Granite Bracers, and enchanted him with Macadamize. I moved adjacent to the enemy champion and made a basic attack. Then, I disengaged, causing the enemy to attack and miss due to the Granite Bracers, giving the Weaponsmith a free attack. I then engaged and disengaged again, causing the enemy to attack and miss again due to Block, giving the Weaponsmith another free attack. 3. An enemy champion had Counter Attack: Ranged. Most people should know not to play these against Ironfist Stronghold. I'm sure you can guess what I did there. I attack it, it responds by attacking itself. 4. An opponent equips a champion with Granite Bracers. I enchant a ranged friendly champion with Righteous Deflection and attack the enemy champion, this not only causes the enemy champion to attack itself, but also allows other champions to safely attack the enemy champion. The only good news for the opponent is that the damage from the deflected attack is reduced by 6 (3 if they're split faction). 5. This one was against me. I had a Paralyzed Drunken Thug with Resilient adjacent to an Aspect of Death. I could have killed the Aspect of Death if the Drunken Thug could attack. I tried to damage it using a Brewmaster's Fire Bomb, but Resilient prevented the damage, which also prevented him from losing the Paralyzed condition.