Disclaimer: Hello, I am Gnomes...(Ironic isn't it, seeing I will be talking about cyclops) I am not a top player and I have not (yet) played over 100 games with each of these bg's or anything. But I should still be able to give you some good tips, Tricks, Insights on the Theme. I also have spoken to other top SP players to get their thoughts. HONORABLE MENTION TO @Gorebucket Prologue: Mythology The Cyclopes (singular: Cyclops) were gigantic, one-eyed monsters. Probably the most famous of them is Polyphemus, the Cyclops that was blinded by Odysseus. The Cyclopes were generally considered the sons of Titans Uranus and Gaea , but according to Homer, Polyphemus was the son of Poseidon, and the other Cyclopes were his brothers. Based on their description, they were a wild race of gigantic growth, similar in nature to the earth-born Giants, and had a single eye in the middle of their foreheads. They led a lawless life, possessing neither social manners nor fear for the gods, and were the workmen of Hephaestus, whose workshop was supposed to be in the heart of the volcanic mountain Etna. The chief representative of the Cyclops was the man-eating monster Polyphemus, described by Homer as having been blinded and outwitted by Odysseus. This monster fell in love with a beautiful nymph called Galatea; but, as may be supposed, his actions were not graceful nor acceptable to the fair maiden, who rejected them in favor of a youth named Acis; Polyphemus, enraged and with his usual barbarity, killed his rival by throwing upon him a gigantic rock. The blood of the murdered Acis, gushing out of the rock, formed a stream which still bears his name. Hesiod mentioned only three Cyclopes (not considering them a race or tribe): Arges (thunderbolt), Steropes (lightning), and Brontes (thunder), obviously storm gods. They were also the first smiths. When Cronus came to power, he imprisoned them in Tartarus. They were later released by Zeus and fought for him against the Titans. As a reward for their release, the Cyclopes gave Zeus his weapons of lighting and thunder. They continued as his workers at Mount Olympus forging his thunderbolts. Arges was killed by Hermes while he guarded Io for Hera; Apollo killed at least one of them as vengeance for the death of his son Aesculapius by Zeus. Welcome to the Sturdy Cyclops The shatter Peaks have flying Voil, screeching hyaenid, and keniving Moga. But one of the biggest, diverse and most fleshed out themes in the peaks are the Cyclops. This guide will be copying @Gorebucket 's amazing guide on Treefolk in hopes of giving you many Tips, Stratagem, and insight on this glorious theme. Overview of the Cyclops Theme Cyclops are interesting in that they have an extremely high amount of working, strong Moduls under the theme of Cyclops. a few that i will be delving deeper into: Meta, Constructs, Nockback, Siblings, Super Champ, Battledrummer (Attrition). This makes it hard to speak of the theme as a whole, because they all in my opinion have quite different play styles depending on what module you decide to play. But in general you can count on Cyclops to have a high HP Pool: lowest 45 (Ritualist) Highest 62 (Cyclops Runt...Ironic isn't it.) Best Ratio: 45 nora and 51 hp... (Warsmith) And you can count on them using A LOT of 2X2 champs. I resist calling this a weakness, because it is map dependent on how much this effects you, and the 2X2 gives them all a pretty price cut. Strengths and weaknesses of the Cyclops Themes Like I said before, this is very hard to pinpoint just like it is hard to pinpoint their weaknesses, because of how many different ways they may be played depending on the module you choose, and how each one is played differently. What they have Access to: Statboosts: Commander, Surge Behemoth, Inspire, Build em Tough, Aid Defense, Vindictive Utility: Pathfinding(!!!) Shatter, Stone barrage, Magical Bomb, Rituals(!), Dispel, Fester, Backlash, Drudgery, Pull Sudo-Range: Chuck: Moga, Chuck: Rusty Firecase, Magical Bomb, Stone Bomb, Throw Boulder(!), Chuck: Mangled Totem Defensive Abilities: Thirst for battle, Resistance Physical/Magical, Calcify, Battle Harden, Scale Armour Unique things!: Battlefiend, Portal blast, Cast: Alacrity, Stone Shield, Grant: Stoneskin Potion, Aegis Power turn: Guarded: Cyclops, Cast: Alacrity, Battle drum What they have little Access to ( AND THAT'S COMPLETELY FINE): Healing: Sustain, Ritual, Consume Detection: On 2 champs, Alpine and seer wich is mostly good for Attrition(Battledrummer). Building a Cyclops Deck I recommend starting with a base of: 1x Alpine Cyclops - Pathfinding, Detection, Cheap with alternate attack 1x Ritualsist - Rituals, Guarded, Dispel/Fester (1x Wardrummer - Battle Drum, Battle Harden) 2x Warwizard - Cast: Alacrity, Pull 1x Tribal Post (Warbanner) - 5 hp, 1 dmg Global (Honorable mention to Chieftain) These champs make every Cyclops deck into something playable at top levels IMO. Alpine is ESSENTIAL for Pathfinding. Remember back when I said that A LOT of the Cylops are 2X2 well, this ability makes it much more manageable allowing these Fat Fluby Cyclops to go over Impassable Terrain (More on this later) Ritualist has a bit to much utility to be left out, he allows all summon spam/swarm BG's to be laughably easy. He also allows for super champ bg's or annoying spells to be counterd with dispel, im looking at you Magnify beast / bubble of protection. Thirdly, he has a very good set up for super turns with Guarded: Cyclops, allowing you to bait the hit on your Ritualist only for you to retaliate in FULL(+4 dmg , +2ap)! Wardrummer is a bit debatable as a needed rune because of that 5 speed. But he allows for something i think a few people do not take in to account FEAR. when he comes out, the enemy gets scared....your champs are now all at upper 60's hp if not 70. Once you Battle drum with a cast: Alacrity your transfusing a 65 nora spell (Dradonic benediction) with a 45 nora spell (Alacrity) for free, and it will causes a incredible threat range and dmg on your champs. Warwizard, to me, the Bread and butter of Cyclops. Cast: Alacrity, a free 45 nora spell every 5 rounds, Pull, and he is a 1x1 with teleport. Chieftain, Not essential, but pretty damn good! also looks bad ass... Magic bomb vs high Def, Spellswallower to know when to dispel with Ritualist, and Commander. He is also tanky with high damage(from surge). "Great. So just what is all that stuff? What does it do? And why should I use it? Good question. What follows is a detailed analysis of all of the theme's champs and a brief rundown of the out of theme champs and support runes that merit special consideration. Of course, you might find a rune not included in this list to be a better fit for your own battlegroup (feel free to share them). After that there is some general advice on actually playing with your Cyclops. I hope you find this guide useful and enjoyable. =)"