Old news to the devs here im sure. But for normies like me, I found this interesting to listen to. Though I'm shocked that item #30 even had to be included. but whatever. I'm also curious about the concept of 'the hook'. From what I gather, unless you're introducing a new mechanic (or tech based feature) the game isn't worth making. Anything else is I guess just considered a 'reskin'. And yet I often see comments in forums that suggest that an updated reskin of a good game would sell quite well. And when I'm making house rules for this game or that, I've noticed that I'm swapping the janky new mechanic for something that worked well in a different game. That my not sell a game idea to an investor, but it made the game BETTER. I know 'better' is very subjective, but I have to wonder if quality of gameplay is sacrificed for 'inovation' in order to get the project funded.